Whatever you do... don’t panic!
Contestants battle against the clock, and their nerve, to stay in control of the game. Can they get all the answers in the time, or will one of the other players steal their place in the seat of power? How will they cope under the pressure? Can they survive the Panic Attack? Contestants compete to get into the panic chair, where they control the game. If they stay in the chair, they get to knock out one of the other six players waiting to take their place.
Contestants face quick fire rounds and multiple choice face offs. In the final round, contestants up their prize funds by answering questions correctly, with the chance of winning a large cash prize. But, will they lose their nerve and reach out for the Panic Button in desperation to stop the clock? That panic in itself means they need another contestant to stay calm for one last time.
Key Format Points
Access Primetime format
Primetime format
Stripped Weekly or Daily Format
Seven contestants – one in the panic seat
Six compete to ‘steal’ back the panic seat
Players compete to take control
Contestant in control can change throughout the programme
Seven contestants reduced to one for the final
Last contestant remaining can call on a ‘stealer’s’ help and share the cash prize
